# Blog 6: Habbo
Hotel’s “Stuff” and its Globalisation and Consumerism.
As an extensive
statement “stuff” can be classified as a; matter, substance, material and
thing. However, global networks can refer to “stuff” in a completely different
fundament. Stuff can be used through international trade networks,
transformations and can be used to provide developments of social industries
worldly and globally. Dickens’, (2007) states that; the era of globalisation
has been marked by dramatic increases in technology, trade and investment- and
an impressive increase in prosperity. This is coherent with what was mentioned
in this week’s lecture that “stuff” moves through a system; from contraction to
production; production to distribution; and distribution to consumption all
leading to disposal. All together this process is called the material economy
(Kuttainen, 2013).
To other
social networking sites Habbo Hotel may not be as familiar for globalisation/consumerism
as to Facebook or Twitter. Yet, it is recognisable that Habbo Hotel is a globalised
company that is multi-cultural; which criticises a globalisation, and online
gaming network. It’s not just a network that focuses on one country; it is used
throughout the world largely, allowing users all over the world to take part of.
Still, this can mean that Habbo Hotel is a networking site for consumerism,
which is essentially used, viewed and constantly updated as one’s secondary
world, a virtual world which many online users acquire their reality world.
With the
world today, globally we are using and consuming more “stuff” than what we are
entitled to between our shares. Mostly the majority of the world’s products are
intoxicated with chemicals, so what we know as our “stuff” can be factored at a
higher cost but can be sold in marketing at a lower rate, resulting in workers
who made that product to receive a lesser payment than what the purchase price is.
This is called, externalizing; the true cost of production. (Kuttainen, 2013).
Furthermore, Vili Lehdonvirta etal, (2009) article, which can be found on: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1630373&download=yes discusses Habbo Hotel and the
consumption of several online gaming networks; social networks and its
abilities of consumerism and globalisation.
Reference
List:
Dicken, P. (2007). Winning and losing.
In Global Shift: Mapping the changing contours of the world economy. London:
SAGE Publications Inc.
Kuttainen,
V. (2013). BA1002: Our Space: Networks,
Narratives and the Making Of Place, Lecture 8: Stuff [PowerPoint Slide
Notes]. Retrieved From: http://learnjcu.edu.au
Lehdonvirta, Vili Wilska, Terhi-Anna
& Johnson, Mikael. (2009). VIRTUAL CONSUMERISM: Case Habbo hotel.
Information, Communication & Society, 12(7), 1059-1079. DOI: 10.1080/13691180802587813
Image
Credits:
Jones,
G. Richard, Ph.D. (11.09.2013) Communication
in the Real World: Blog. Retrieved From: http://www.richardgjonesjr.com/blog
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